Core Keeper: Complete Fishing Guide

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Once you have found or crafted a fishing rod in Core Guardian, you can catch nutritious fish and unique items in the underground lakes you find during your adventures. Fishing can produce part of the best food in the gameand taking the time to upgrade your fishing skills can have many benefits down the road.

Related: Core Keeper: Tips and tricks for beginners

With this guide, you will be able to choose the best fishing spots and know what rewards to look for. Always have a fishing rod with you when exploring – you never know when you might stumble upon a good spot to cast a line!

Core Guardian is in early access at the time of this writing. The information in this guide is subject to change as the game develops.

Fishing Basics

When you have a fishing rod equipped, you can cast the line by by holding and releasing the secondary action button. The main action button will swing the fishing rod like a weapon. The longer you hold down the secondary action button, the further the line will go, up to a limit of three tiles.

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If the line does not land in the water, your Explorer will simply rewind it. Otherwise, it will wait for you wind the line manually pressing the secondary action button again. If you move or unequip the fishing rod, the explorer will stop fishing.

While fishing, listen for the “bloop” sound of a bite on your line. You can also watch the bobber to see if it is pulled underwater. When these things happen, press the secondary action button one more time to bring back your catch.

If the line is in a tile with visible fishyou will start winding a live take. Hold secondary action button to bring back the fish, but let go when the fish indicator turns red. Trying to reel in the fish while the icon is red will increase your tensiometer at the bottom of the screen – if it fills up completely, the line will break and the fish will escape. Higher fishing skill results in slower refilling of the tensiometer.


Each fish has a unique rhythm as to when to come up and when to relax. With practice, you’ll be able to guess what type of fish you’ve hooked just by its behavior.

If your fishing line is in a box without fish, you are likely to extract an element instead. In this case there will be reel mini game. Instead, you’ll simply collect a random item depending on the area you are fishing in.

fishing rods

Basic Fishing Rods can be found throughout the Underworld inside crates. Once you have made your first Tin Workbench, you can start make your own fishing rods.

Typically, you’ll only need one fishing rod, so use the highest version you own. Your equipped fishing rod provides a fixed bonus to your fishing skilland loses Durability with each cast.


In advanced regions, your explorer may notice that they need a better fishing rod to fish effectively. This means that your effective fishing skill is not high enough to catch anything in the current area. Return with a better fishing rod to have a chance of catching the fish in these spots.

Typically, fishing in a region requires a fishing rod from the ore found in that region. For example, to fish in the Forgotten Ruins where iron is abundant, you will need an iron fishing rod or better.

All fishing rods

Tool Worktable Materials Skill Bonuses Sustainability
wooden fishing rod N / A 38 50
pewter fishing rod pewter workbench 74 75
iron fishing rod iron workbench
  • 5x Wood
  • 5x iron bar
  • 1x gold bar
126 100
Scarlet Fishing Rod Scarlet workbench 169 125

Related: Core Keeper: How To Beat Glurch The Abominous Mass

fishing skills

As with all skills, every five ranks in fishing unlocks a talent point. Fishing has some particularly useful talents available, so it’s worth leveling up for those powerful bonuses.

Most talents have prerequisites. To unlock a Talent, at least one of his prerequisite talents must be at maximum level (five).

Each talent provides an increasing bonus with each talent point (TP) allocated to it. The more TPs awarded, the higher the total bonus will be.

Talent Prerequisites Bonus per TP
The angler’s advantage
  • Beginning of the fish three percent closer be rolled up when hung.
Fisherman’s Luck
  • Your character is four percent more likely to catch a fish instead of an object.
Improved bait
  • fish bite five percent faster.
Models studied
  • Your character’s dodge chance increases by two percent.
throwing specialist
  • Your fishing line can be cast ten percent further.
Stable feet OR
  • Slippery terrain affects your character ten percent less.
Well formed goal OR
  • Two percent of your total fishing skill is added to the damage dealt by your ranged attacks.
Power of omega-3s! OR
  • After eating fish (raw or cooked), your character gains a three percent damage bonus against bosses.


Related:

Core Keeper: Things You Should Never Do

Fishing spots

Each region has a unique group of fish and items available in its waters. Once the game decides if you’ve hooked a fish or an object, it randomly determines what exactly is on the line, using the rarities below. Getting rare catches takes dedication and patience, but knowing where to fish is a great start!

The Larval Hive’s acidic ponds cannot sustain life, so you cannot fish in this area.

The metro (departure region)

Fish Effect Percentage chance
orange cave guppy
  • +10 Food.
  • +2.1 HP/second for 20 seconds.
  • Cooked Effect: Increased mining damage.
52.88
blue cave guppy
  • +11 Food
  • +2.2 HP/second for 20 seconds.
  • Cooked Effect: Increased dodge chance.
24.04
rock jaw
  • +11 Food
  • +2.5 HP/second for 20 seconds.
  • Cooked Effect: Increased melee damage.
15.38
Gem Crab
  • +10 Food
  • +3.1 HP/second for 20 seconds.
  • Cooked Effect: Armor increased.
7.69

Article Effect Percentage chance
green kelp 80.39
rusty spoon 16.08
Amber fish egg
  • Can be sold for 31 pieces.
1.61
Cave Guppy Necklace
  • Equipped at collar location.
  • +6 Dodge.
1.13
golden starfish
  • Can be sold for 47 coins.
0.8

The clay caves

Fish Effect Percentage chance
yellow blister head
  • +10 Food
  • +2.6 HP/second for 20 seconds.
  • Cooked Effect: Ignore the slow effect of slime tiles.
52.88
Green blister head
  • +10 Food
  • +2.5 HP/second for 20 seconds.
  • Cooked Effect: Immune to acid damage.
24.04
Devil Worm
  • +10 Food
  • +3 HP/second for 20 seconds.
  • Cooked Effect: Increased ranged damage.
15.38
vampire eel
  • +11 Food
  • +3.5 HP/second for 20 seconds.
  • Cooked Effect: Gain HP each time you hit an enemy with a melee attack.
7.69


Article Effect Percentage chance
yellow kelp 80.06
Mucus Amoeba
  • Can be sold for 19 pieces.
16.01
Parasitic Fossil
  • Can be sold for 22 pieces.
1.6
rusty ring
  • Equipped with Ring slot.
  • +7 Armor
1.12
golden cocoon
  • Can be sold for 66 pieces.
0.8
Grub Pearl
  • Can be sold for 75 coins.
0.4

The forgotten ruins

Fish Effect Percentage chance
Dagger fin
  • +11 Food
  • +3.9 HP/second for 20 seconds.
  • Cooked Effect: Inflicts thorn damage when attacked in melee.
55
Pink Palace Fish
  • +11 Food
  • +3.9 HP/second for 20 seconds.
  • Cooked Effect: Increased melee attack speed.
20
Teal Palace Fish
  • +11 Food
  • +4 HP/second for 20 seconds.
  • Cooked Effect: Increased ranged attack speed.
20
Crown Squid
  • +10 Food
  • +5 HP/second for 20 seconds.
  • Cooked Effect: Increased knockdown chance.
5

Article Effect Percentage chance
gray kelp 80.71
soft sponge
  • Can be sold for 19 pieces.
16.14
Adding stone
  • Can be sold for 17 pieces.
1.61
Cave Perfume
  • Can be sold for 58 pieces.
0.81
Crystal Enhydro
  • Can be sold for 99 coins.
0.4
bubble bead necklace
  • Equipped at collar location.
  • +12 HP
  • +7 Armor
  • +6 Dodge
0.32

Azeos Desert

Fish Effect Percentage chance
Azure featherfish
  • +10 Food
  • +4.1 HP/second for 20 seconds.
  • Cooked Effect: Increased HP regeneration.
52.88
emerald feather fish
  • +10 Food
  • +4.5 HP/second for 20 seconds.
  • Cooked Effect: Increased critical hit chance.
24.04
spiritual veil
  • +9 Food
  • +4.7 HP/second for 20 seconds.
  • Cooked Effect: Increased movement speed.
15.38
Astral Jelly
  • +10 Food
  • +5.2 HP/second for 20 seconds.
  • Cooked Effect: Increased fishing skill.
7.69

Article Effect Percentage chance
red kelp 80.65
lost paddle
  • Can be sold for 14 pieces.
16.13
feather fish scales
  • Can be sold for 28 pieces.
1.61
Speleology Medal
  • Can be sold for 77 coins.
0.81
Rainbow Kelp
  • Can be placed as a decoration.
  • Can be sold for 63 coins.
0.4
Seafoam Ring
  • Equipped with Ring slot.
  • +51 Fishing skill.
0.4

Dungeon Mold

Fish Effect Chance percentage
Shark mold
  • +10 Food
  • +4.8 HP/second for 20 seconds.
  • Cooked Effect: Increased melee damage.
70
Rotten fish
  • +11 Food
  • -22 HP/second for 20 seconds
  • Cooked Effect: Immunity to molds.
25
black steel urchin
  • +10 Food
  • +5.3 HP/second for 20 seconds.
  • Cooked Effect: Inflicts thorn damage when attacked in melee.
5


Rotten fish will be inflict a large amount of damage over time to your explorer if eaten raw – a total of 440 over twenty seconds. Make sure you don’t accidentally eat this disgusting ichthyoid!

Next: Core Keeper: How to Beat Ghorm the Devourer


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